An independent developer is bringing a 3D dungeon creation toolkit inspired by classic Nintendo 64 titles to PC via Steam. Temple Maker 64, created by 27-year-old solo developer Akela-morse operating under Ki3 Games, aims to give players the tools to build and share custom three-dimensional retro adventure levels.
Akela-morse left a full-time job roughly 18 months ago to focus entirely on developing the title. While previous indie level editors such as Quest Master, Super Dungeon Maker, and Super Dungeon Designer explored two-dimensional top-down formats, Akela-morse saw an opportunity to translate the concept into a 1990s-era 3D aesthetic modeled after classics like The Legend of Zelda: Ocarina of Time.
To avoid trademark and copyright conflicts with Nintendo, Temple Maker 64 utilizes original assets and names while capturing the familiar atmosphere of retro action-adventure titles. Players can construct levels using a variety of weapons, items, hazards, and enemy types, controlling a tunic-wearing protagonist designed to feel nostalgic without infringing on established characters.
A playable demo debuted on Steam in May, and ongoing closed playtests demonstrate high community engagement. Playtesters have already begun sharing custom dungeons, including ultra-difficult "Kaizo" challenges. These complex stages force players to master advanced movement techniques such as precise rolls, backflips, side hops, and specialized item interactions to navigate intricate hazards.
The developer's plans for the full release include robust social architecture, such as level commenting, tagging, and curated lists. Akela-morse is also exploring a potential single-player campaign and considering collaborations with other independent developers to craft official sample maps for the platform.
Addressing potential intellectual property scrutiny from Nintendo, Akela-morse expressed confidence in the project's legal standing, noting that Temple Maker 64 avoids using proprietary code, artwork, or patented mechanics. However, the creator remains pragmatic about the future. Should issues arise, Akela-morse is also working on a secondary project titled Seed of Life—inspired by Twilight Princess—and intends to release Temple Maker 64's underlying engine as an open-source tool for other indie creators, while remaining prepared to return to traditional work if necessary.
